A camera-interactive installation Intermediate
Objective — build a webcam installation where a viewer's movement spawns glowing particle trails, ready to project onto a wall.
What you'll see — a dark, moody field of particles that light up and trail wherever motion happens in front of the camera. Stand still and it calms; move and the room paints itself.
The optical-flow particle field driven by a moving test clip — with your webcam, the particles churn wherever people move. Captured live from the recipe's own output.
Before you start
- tdmcp installed for your AI client.
- The TouchDesigner bridge step done, and
bridge runningin TouchDesigner's Textport. - A webcam. No webcam handy? Every prompt below can use a synthetic test source instead, so you can build and rehearse the whole look offline.
No Kinect required
This uses a plain webcam and optical flow (motion detection). For depth cameras and full-body pose, see MediaPipe adapters and Physical installations.
Steps
Copy each prompt into your AI client, one at a time. Wait for each to finish before sending the next.
Confirm TouchDesigner is connected and see your webcam:
textCheck TouchDesigner is connected, then show me my webcam source. If no camera is available, use a synthetic test source instead.→ The AI confirms the bridge is live and brings up a camera (or test) image.
Build the motion-reactive base from the recipe:
textApply the optical_flow_particles recipe, driven by my webcam. Use the bundled test clip if my camera is not ready.→ You get a network that reads motion from the camera as an optical-flow field and feeds it straight into the particle render — motion in front of the camera already stirs the particles out of the box.
Make the reaction stronger and driftier:
textMake the particles react more to movement and drift once they're stirred, so motion in front of the camera really paints them.→ The particles respond harder to motion and keep drifting after they're pushed, so the field feels alive rather than snapping back.
Set the installation mood:
textAdd trails to the particles and give it a dark, moody palette — deep blues and violet on near-black.→ Particles leave glowing trails and the scene reads as a gallery piece, not a technical demo.
Expose the two controls you'll actually perform:
textExpose a Flow-sensitivity control and a Trail-length control so I can tune how reactive and how smeary it is.→ Two live knobs appear. Flow-sensitivity sets how easily motion triggers particles; Trail-length sets how long the trails linger.
Preview and take it fullscreen for the installation:
textShow me a preview. Then tell me how to send this output fullscreen to my projector or second display for the installation.→ You see the result, plus steps to route the output to a projector.
Expected result
A left-to-right network: camera → optical-flow field → particle render → output, with a preview showing dark particles that ignite into glowing trails wherever someone moves. Flow-sensitivity and Trail-length are exposed as live knobs. Sending the output fullscreen turns any wall into the piece.
If it goes wrong
- Webcam not found / black image → ask for a synthetic test source, then swap the camera back in later. On macOS, grant camera access — see the camera permission note.
- Too noisy — particles fire constantly → lower Flow-sensitivity, or say "only react to bigger movements."
- Nothing reacts → raise Flow-sensitivity, and make sure there's enough light and actual movement in frame.
- Projector / fullscreen setup → see Physical installations for reliable projector, calibration and room-sensor workflows.
- Still stuck? → Troubleshooting and the FAQ.