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Recipe gallery

Recipes are pre-built, tested networks you can ask for by name — a fast way to get a known-good starting point you can then tweak. Just say:

"Apply the performable feedback tunnel recipe and show me a preview."

The AI builds it, checks it, and previews it. From there, iterate in plain language like any other visual.

Built-in recipes

RecipeWhat it makesLevel
Feedback TunnelA hypnotic tunnel that feeds a transformed, blurred frame back into itself over a noise seed.Beginner
Performable Feedback TunnelThe same tunnel, but with live knobs for decay, zoom, spin and blur — ready to perform, animate with an LFO, or snapshot as presets.Intermediate
Decks + Layer Mixer (VJ A/B)Two source decks (A/B) with per-deck gain knobs, crossfaded through a compositeTOP mixer — the VJ-deck pattern from create_decks + create_layer_mixer.Beginner
Audio Spectrum BarsA classic spectrum analyzer: live audio drawn as colored frequency bars.Beginner
Reaction DiffusionA Gray-Scott reaction-diffusion simulation running on the GPU — organic, growing patterns.Advanced
Noise LandscapeA 3D terrain displaced by noise, shaded and rendered with an orbiting camera.Intermediate
Particle GalaxyA swirling galaxy of particles from a sphere emitter, pushed by turbulence and gravity, glowing sprites.Advanced
Webcam GlitchLive webcam through edge detection, RGB split, a feedback loop and a glitch shader.Intermediate
Atemporal Body-Track Glitch Timeline9:16 source-video template with clean footage, short green bug cuts, red small-point/line tracking trails and a performable SceneMode switch.Advanced
Data SonificationReads a data table into CHOPs and maps the values to both audio and a color ramp.Intermediate
Projection MappingCorner-pin keystone correction and edge feathering, ready to send to a projector.Advanced
LED Strip MapperSamples a visual down to one pixel per LED and streams colors out to an addressable LED strip.Advanced
Kinect SilhouetteUses a Kinect Azure depth feed to isolate a body silhouette and drive a glowing outline. (Needs Kinect Azure hardware.)Advanced
Depth Displacement + PostSynthetic depth map warps a ramp source through a Displace TOP, then a post stack (blur + level grade) finishes it — runs with zero hardware.Intermediate
Kinetic Text Path FollowKinetic text gliding smoothly along a deterministic circular path (sin/cos LFOs animating tx/ty on the Transform TOP) — placeholder until the native path-follow extension lands.Intermediate
Kinetic Text Audio ReactiveManual-wiring template: kinetic text whose brightness pulses with the live audio bass band. Requires a one-line expression binding after import.Intermediate
Optical Flow ParticlesCPU optical-flow (frame-diff + blur) drives a flow texture; the artist wires it into the particle render path after import.Advanced
MediaPipe Face OverlayManual-wire template: applies MediaPipe face landmarks (from setup_face_tracking) as a dot-cloud overlay over a live video source.Intermediate
Scene Timeline DemoDeclarative timeline with 3 scenes and crossfade, showcasing the create_scene_timeline Layer-1 orchestrator.Intermediate
3D Scene BasicFoundational create_3d_scene template: geometry + camera + light + render pipeline — the starting point for 3D visuals.Intermediate
Video Synth OscillatorProcedural Lissajous oscillator color synth from create_video_synth — analog video-synth look with live Speed / Freq / Color controls.Beginner
Kinetic Text (Standalone)Text-only showcase of create_kinetic_text styles (Transform + Level + LFO) without any audio binding — pure typography pulse.Beginner
Feedback Network BasicMinimal feedback TOP + level + composite pattern, the classic recursive look from create_feedback_network.Beginner
GLSL Shader BasicSingle GLSL TOP with inline shader showcasing create_glsl_shader with exposed uniform controls.Intermediate
Pose Skeleton (Standalone)Placeholder skeleton renderer with instanced joints/bones, foundation for any custom pose source (no MediaPipe).Intermediate
Particle System BasicFoundational create_particle_system template with grid emitter + force CHOP + geometry render.Beginner
Audio Reactive BasicMinimal audio-in → analyze pattern from create_audio_reactive, ready for the artist to wire into a visual chain.Beginner
Keyframe Animation BasicAnimation COMP showcase with 2 channels + 5 keyframes, foundation for declarative camera/object motion.Intermediate

Browse them live

Ask "list the available recipes" and the AI will read them straight from the installed version, including any custom recipes you've saved to your Obsidian vault.

Hardware recipes

A few recipes need extra gear:

  • Kinect Silhouette needs a Kinect Azure sensor.
  • LED Strip Mapper needs an addressable LED strip on a serial connection.
  • Projection Mapping assumes you have a projector to send the window to.

They'll still build without the hardware so you can see the structure, but the live input/output won't do anything until the device is connected.

Save your own

Made a look you love? Ask:

"Save this network as a reusable recipe."

With an Obsidian vault configured, it's stored as a Markdown note and shows up next to the built-ins for next time.