Recipe gallery
Recipes are pre-built, tested networks you can ask for by name — a fast way to get a known-good starting point you can then tweak. Just say:
"Apply the performable feedback tunnel recipe and show me a preview."
The AI builds it, checks it, and previews it. From there, iterate in plain language like any other visual.
Built-in recipes
| Recipe | What it makes | Level |
|---|---|---|
| Feedback Tunnel | A hypnotic tunnel that feeds a transformed, blurred frame back into itself over a noise seed. | Beginner |
| Performable Feedback Tunnel | The same tunnel, but with live knobs for decay, zoom, spin and blur — ready to perform, animate with an LFO, or snapshot as presets. | Intermediate |
| Decks + Layer Mixer (VJ A/B) | Two source decks (A/B) with per-deck gain knobs, crossfaded through a compositeTOP mixer — the VJ-deck pattern from create_decks + create_layer_mixer. | Beginner |
| Audio Spectrum Bars | A classic spectrum analyzer: live audio drawn as colored frequency bars. | Beginner |
| Reaction Diffusion | A Gray-Scott reaction-diffusion simulation running on the GPU — organic, growing patterns. | Advanced |
| Noise Landscape | A 3D terrain displaced by noise, shaded and rendered with an orbiting camera. | Intermediate |
| Particle Galaxy | A swirling galaxy of particles from a sphere emitter, pushed by turbulence and gravity, glowing sprites. | Advanced |
| Webcam Glitch | Live webcam through edge detection, RGB split, a feedback loop and a glitch shader. | Intermediate |
| Atemporal Body-Track Glitch Timeline | 9:16 source-video template with clean footage, short green bug cuts, red small-point/line tracking trails and a performable SceneMode switch. | Advanced |
| Data Sonification | Reads a data table into CHOPs and maps the values to both audio and a color ramp. | Intermediate |
| Projection Mapping | Corner-pin keystone correction and edge feathering, ready to send to a projector. | Advanced |
| LED Strip Mapper | Samples a visual down to one pixel per LED and streams colors out to an addressable LED strip. | Advanced |
| Kinect Silhouette | Uses a Kinect Azure depth feed to isolate a body silhouette and drive a glowing outline. (Needs Kinect Azure hardware.) | Advanced |
| Depth Displacement + Post | Synthetic depth map warps a ramp source through a Displace TOP, then a post stack (blur + level grade) finishes it — runs with zero hardware. | Intermediate |
| Kinetic Text Path Follow | Kinetic text gliding smoothly along a deterministic circular path (sin/cos LFOs animating tx/ty on the Transform TOP) — placeholder until the native path-follow extension lands. | Intermediate |
| Kinetic Text Audio Reactive | Manual-wiring template: kinetic text whose brightness pulses with the live audio bass band. Requires a one-line expression binding after import. | Intermediate |
| Optical Flow Particles | CPU optical-flow (frame-diff + blur) drives a flow texture; the artist wires it into the particle render path after import. | Advanced |
| MediaPipe Face Overlay | Manual-wire template: applies MediaPipe face landmarks (from setup_face_tracking) as a dot-cloud overlay over a live video source. | Intermediate |
| Scene Timeline Demo | Declarative timeline with 3 scenes and crossfade, showcasing the create_scene_timeline Layer-1 orchestrator. | Intermediate |
| 3D Scene Basic | Foundational create_3d_scene template: geometry + camera + light + render pipeline — the starting point for 3D visuals. | Intermediate |
| Video Synth Oscillator | Procedural Lissajous oscillator color synth from create_video_synth — analog video-synth look with live Speed / Freq / Color controls. | Beginner |
| Kinetic Text (Standalone) | Text-only showcase of create_kinetic_text styles (Transform + Level + LFO) without any audio binding — pure typography pulse. | Beginner |
| Feedback Network Basic | Minimal feedback TOP + level + composite pattern, the classic recursive look from create_feedback_network. | Beginner |
| GLSL Shader Basic | Single GLSL TOP with inline shader showcasing create_glsl_shader with exposed uniform controls. | Intermediate |
| Pose Skeleton (Standalone) | Placeholder skeleton renderer with instanced joints/bones, foundation for any custom pose source (no MediaPipe). | Intermediate |
| Particle System Basic | Foundational create_particle_system template with grid emitter + force CHOP + geometry render. | Beginner |
| Audio Reactive Basic | Minimal audio-in → analyze pattern from create_audio_reactive, ready for the artist to wire into a visual chain. | Beginner |
| Keyframe Animation Basic | Animation COMP showcase with 2 channels + 5 keyframes, foundation for declarative camera/object motion. | Intermediate |
Browse them live
Ask "list the available recipes" and the AI will read them straight from the installed version, including any custom recipes you've saved to your Obsidian vault.
Hardware recipes
A few recipes need extra gear:
- Kinect Silhouette needs a Kinect Azure sensor.
- LED Strip Mapper needs an addressable LED strip on a serial connection.
- Projection Mapping assumes you have a projector to send the window to.
They'll still build without the hardware so you can see the structure, but the live input/output won't do anything until the device is connected.
Save your own
Made a look you love? Ask:
"Save this network as a reusable recipe."
With an Obsidian vault configured, it's stored as a Markdown note and shows up next to the built-ins for next time.